Psychology
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Item Examining the effects of birth order on personality, self-esteem, and perfectionism(Dublin Business School, 2024-03) Hannafin, Katie; Hyland, PaulineThe aim of this study was to examine the effects of birth order on personality traits, self-esteem scores and levels of perfectionism. Participants (n = 198) completed an online survey which used the following measures, the Big Five Inventory – short version, the Rosenburg Self-Esteem Scale, and the Big Three Perfectionism – short form, as well as three demographic questions surrounding gender, age, and birth order. For the purpose of analysis, the participants were split into four birth orders, eldest, middle, youngest, and only. All three hypotheses were analysed using a Kruskal Wallis test, as none of them met the assumption of normality. The results of this study found no significant differences between any of the psychological variables and the different birth orders, therefore, all the null hypotheses were accepted.Item Influence of playing video games and gaming habits on levels of resilience, self-efficacy, and coping(Dublin Business School, 2024-03) Akamine, Adriana; Hyland, JohnThis is a quantitative and correlational study that aimed to investigate the relationship between playing video games on psychological traits resilience, self-efficacy and approach/avoidance coping mechanisms, considering levels of game engagement and the frequency and time spent gaming. A total of 190 video game players respondents were recruited through an online survey. The scale Game Engagement Questionnaire (GEQ) measured the levels of players’ engagement in their games, which was later divided into two groups of low and high engagement. Reliable scales were used to measure psychological resilience (BRS), self-efficacy (GSE-6) and approach/avoidance coping mechanisms (BACQ). Frequency and time measures were based on Lemmens et al. (2015). One hypothesis was supported which showed a significant relationship between low game engagement and high resilience as well as high game engagement and low resilience. It is suggested that motive for playing games may have higher influence on psychological traits.Item True crime consumption predicts biological sex and culture’s wellbeing: interlinking defensive behaviour and perceived victimisation(Dublin Business School, 2024-03) Pennicott, Madison; Pennicott, MadisonThis study sought to ascertain whether consuming true crime indirectly impacts wellbeing, through interlinking a motive for consuming true crime, being to learn defensive techniques, with subsequent perceived victimisation and whether results are specific to biological sex and/or culture. The type of platforms used to access and consume true crime, association with wellbeing will be explored. A quantitative, between groups design with cross sectional and correlational statistical tests investigated 88 participants who were 18 year or older. Individuals participated in an anonymous survey. The interlink between consuming true crime and wellbeing was unfulfilled, however, defensive behaviour frequency predicting perceived victimisation was statistically significant. Consumption of true crime and overall wellbeing significantly differed based on the type of platform used to access true crime. Even though the interlink between true crime and wellbeing was unfulfilled, interlinking defensive behaviour and perceived victimisation strengthens the argument to challenge Irelands ban on defensive tools.Item Competitive and non-competitive behaviours in male and female runners(Dublin Business School, 2024-03) Knaggs, Peter; Gibbons, ChrisThis quantitative between groups design study, by means of survey form, examined various aspects of competitiveness and non-competitiveness in running club members, examining gender differences. It assessed if male runners were more competitive than female runners, if competitive male runners have higher affect scores than non-competitive male runners and if competitive female runners have higher affect scores than non-competitive female runners. It also considered if there was a difference between the genders on other aspects of competitiveness, such as goal orientation competitiveness and personal enhancement competitiveness. Participants were (n=184) with roughly an even male/female ratio. Participants were sourced through Irish running clubs. Females were found to be more competitive than their male counterparts, while both genders were found to benefit from positive wellbeing affect when running competitively. Males were found to have lower psychological distress when running non-competitively and increased fatigue when running competitively.Item The spotlight effect: the role of social anxiety, locus of control, age and self-esteem(Dublin Business School, 2024-04) Martin, Wendy; Colbert, DylanThis study investigated the spotlight effect using self-focused information to predict how others perceive us while examining the influence of social anxiety, self-esteem, LOC, age, and gender. The study involved 129 participants (M=37, F=92), ages ranging from 18-75 (M=38.95, SD=11.44). The survey included sociodemographic and psychological scale questionnaires such as INCOM, LSAS-SR, Levenson’s LOC and RSE. The t-test indicated no significant difference in the spotlight effect based on gender, while Spearman’s rho indicated a negative relationship with age and a positive relationship with self-esteem and internal LOC. ANOVA indicated no interaction between age and gender and linear regression found the spotlight effect predicted social anxiety. Multiple regression indicated external LOC (chance), social anxiety and age were combined predictors of the spotlight effect, age being strongest. Results align somewhat with previous research but require further investigation into comparison directions. LOC needs further investigation due to the lack of previous research.