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dc.contributor.advisorTaylor, Barnabyen
dc.contributor.authorChisholm, Kristianen
dc.date.accessioned2015-08-07T14:14:54Z
dc.date.available2015-08-07T14:14:54Z
dc.date.issued2015
dc.identifier.citationChisholm, K. (2015). Resident evil : enter the world of survival horror. Bachelors Final Year Project, Dublin Business School.en
dc.identifier.urihttp://hdl.handle.net/10788/2480
dc.description.abstractThe idea for this thesis came about due to my interest in video games and how they have progressed in today’s culture. I have always enjoyed playing video games from an early age. I began playing video games in the 1990’s, and to see the difference in today’s video games is astonishing. Video games are now in the stage of their lifecycle that they have the means to replicate other media. The specific media video games are being compared to is film. They are being compared so much to film to the extent that reviewers are making statements such as ‘’The best action movie you’ve ever played.’’’1. With not only my own experiences with video games, but also my experience as a student of film, I decided to undertake an investigation into what makes a video game to film adaptation so popular, and what are the differences and similarities in relation to the original source media.en
dc.language.isoenen
dc.publisherDublin Business Schoolen
dc.rightsItems in Esource are protected by copyright. Previously published items are made available in accordance with the copyright policy of the publisher/copyright holder.en
dc.rights.urihttp://esource.dbs.ie/copyright
dc.subjectCinematographyen
dc.subjectMotion picturesen
dc.subjectComputer gamesen
dc.titleResident evil : enter the world of survival horroren
dc.typeFinal Year Projecten
dc.rights.holderCopyright: The authoren
dc.type.degreenameBA (Hons) in Film Studiesen
dc.type.degreelevelBA (Hons)en


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