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dc.contributor.advisorReid, Rosieen
dc.contributor.authorMorales Gonzalo, Valeriaen
dc.date.accessioned2017-03-22T16:46:01Z
dc.date.available2017-03-22T16:46:01Z
dc.date.issued2016
dc.identifier.citationMorales Gonzalo, V. (2016). Difference in Stress Response and Aggressive Thoughts Between Regular and Non-Gamers After Playing a Violent Video Game. Bachelors Final Year Project, Dublin Business School.en
dc.identifier.urihttp://hdl.handle.net/10788/3185
dc.description.abstractThe aim of this study was to further explore if there were any significant differences between regular gamers and non-gamers regarding the physiological stress response composed of skin conductance and heart rate variability responses, as well as propensity to aggressive thoughts (using Anderson’s “Word Completion Task”). Gender differences in relation to the same variables were taken into consideration. A total of (N = 34; males = 17, females = 17) participants partook in this experiment; gaming classification was made based on the number of hours played per week. Independent samples t-test and Mann-Whitney analyses found that there was no significant difference in relation to physiological stress response between regular gamers and non-gamers. No significant differences were observed in aggressive thoughts neither between regular gamers and non-gamers, nor between males and females. The overall stress response between males and females differed slightly, with males’ scores being higher than those of females. Author keywords: Physiological stress response, aggressive cognition, aggressive thoughts, video games, gender differencesen
dc.language.isoenen
dc.publisherDublin Business Schoolen
dc.rightsItems in Esource are protected by copyright. Previously published items are made available in accordance with the copyright policy of the publisher/copyright holder.en
dc.rights.urihttp://esource.dbs.ie/copyright
dc.subjectComputer gamesen
dc.subjectPsychologyen
dc.titleDifference in Stress Response and Aggressive Thoughts Between Regular and Non-Gamers After Playing a Violent Video Gameen
dc.typeFinal Year Projecten
dc.rights.holderCopyright: The authoren
dc.type.degreenameBA (Hons) in Psychologyen
dc.type.degreelevelBA (Hons)en


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