dc.contributor.author | Williams, David | |
dc.date.accessioned | 2020-11-18T20:10:27Z | |
dc.date.available | 2020-11-18T20:10:27Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Williams, D. (2019) ‘Utilising game design to create engaging education: a framework for gameful learning’, in. ITiCSE 2019, the 24th Annual Conference on Innovation and Technology in Computer Science Education, Aberdeen, Scotland: Association for Computing Machinery, pp. 351–352. https://doi.org/10.1145/3304221.3325594. | en |
dc.identifier.uri | https://esource.dbs.ie/handle/10788/4013 | |
dc.description.abstract | If educators were to be skilled game designers, then they would be better equipped to design engaging education scenarios. This research engages in studying commercial design of engagement in games, so educators may be able to better facilitate engaging educational design, facilitated through quantified engagement metrics (SCEQ) and game design principles (GameFlow). | en |
dc.language.iso | en | en |
dc.publisher | Association for Computing Machinery | en |
dc.rights | Items in Esource are protected by copyright. Previously published items are made available in accordance with the copyright policy of the publisher/copyright holder. | |
dc.rights.uri | http://esource.dbs.ie/copyright | en |
dc.source.uri | https://dl.acm.org/doi/10.1145/3304221.3325594 | |
dc.subject | Education | en |
dc.subject | Gamification | en |
dc.subject | Teaching | en |
dc.title | Utilising game design to create engaging education: a framework for gameful learning | en |
dc.type | Conference Paper | en |
dc.rights.holder | Copyright: The author | en |