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dc.contributor.authorWilliams, David
dc.date.accessioned2020-11-18T20:10:27Z
dc.date.available2020-11-18T20:10:27Z
dc.date.issued2019
dc.identifier.citationWilliams, D. (2019) ‘Utilising game design to create engaging education: a framework for gameful learning’, in. ITiCSE 2019, the 24th Annual Conference on Innovation and Technology in Computer Science Education, Aberdeen, Scotland: Association for Computing Machinery, pp. 351–352. https://doi.org/10.1145/3304221.3325594.en
dc.identifier.urihttps://esource.dbs.ie/handle/10788/4013
dc.description.abstractIf educators were to be skilled game designers, then they would be better equipped to design engaging education scenarios. This research engages in studying commercial design of engagement in games, so educators may be able to better facilitate engaging educational design, facilitated through quantified engagement metrics (SCEQ) and game design principles (GameFlow).en
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.rightsItems in Esource are protected by copyright. Previously published items are made available in accordance with the copyright policy of the publisher/copyright holder.
dc.rights.urihttp://esource.dbs.ie/copyrighten
dc.source.urihttps://dl.acm.org/doi/10.1145/3304221.3325594
dc.subjectEducationen
dc.subjectGamificationen
dc.subjectTeachingen
dc.titleUtilising game design to create engaging education: a framework for gameful learningen
dc.typeConference Paperen
dc.rights.holderCopyright: The authoren


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