Influence of playing video games and gaming habits on levels of resilience, self-efficacy, and coping
Authors
Akamine, Adriana
Issue Date
2024-03
Degree
BA Hons Psychology
Publisher
Dublin Business School
Rights holder
Rights
Abstract
This is a quantitative and correlational study that aimed to investigate the relationship between playing video games on psychological traits resilience, self-efficacy and approach/avoidance coping mechanisms, considering levels of game engagement and the frequency and time spent gaming. A total of 190 video game players respondents were recruited through an online survey. The scale Game Engagement Questionnaire (GEQ) measured the levels of players’ engagement in their games, which was later divided into two groups of low and high engagement. Reliable scales were used to measure psychological resilience (BRS), self-efficacy (GSE-6) and approach/avoidance coping mechanisms (BACQ). Frequency and time measures were based on Lemmens et al. (2015). One hypothesis was supported which showed a significant relationship between low game engagement and high resilience as well as high game engagement and low resilience. It is suggested that motive for playing games may have higher influence on psychological traits.