Video game engagement: gender differences, preferred mode of play and problem solving

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Dorgan, Tracy
Issue Date
BA (Hons) in Psychology
Dublin Business School
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This study’s objective was to examine if there are differences in video game engagement levels across single and multiplayers, and males and females. It further examined if there are differences between single players and multiplayers in independent and interdependent approaches to problem-solving. Ninety-nine participants of mixed gender were recruited by means of an online survey. The Game Engagement Questionnaire (GEQ) was used to measure the subjective experiences of individuals during game participation, and the Independent-Interdependent Problem-Solving Scale (IIPSS), was used to examine dispositional preferences to problem-solving. The analysis showed that there are no significant differences between gender, and mode of play in engagement levels. No statistical differences were found between single or multiplayers in approaches to problem-solving. Single player mode was revealed as the dominant preference, and there is an implication that game genre may be influential in engagement levels. The findings, and implications for future studies are discussed.