Differences between regular and non-regular video games players’ attention levels in regards to change blindness

No Thumbnail Available
Maher, Jessica
Issue Date
BA (Hons) in Psychology
Dublin Business School
Items in Esource are protected by copyright. Previously published items are made available in accordance with the copyright policy of the publisher/copyright holder.
This study aims to contribute further research regarding video game playing and attention levels. An experiment was conducted, involving several attention tasks such as; a Flicker task, a Change Blindness task, and a Change Blindness video. Thirty participants (M=11, F=19) partook in this experiment and were classified as either regular video game players (N=15) or non-regular video game players (N=15) depending on the number of days they reported to have played video games over the previous six months. The results from this experiment revealed a significant difference between regular and non-regular video game players in relation to the number of correct responses given within the Flicker and Change Blindness tasks. The other variables tested against the total number of correct scores on the Flicker and Change Blindness tasks, including; platform preference, genre preference, age and gender, showed no indications towards significant results.